The World of Teenage Television: A Longitudinal Content Analysis of
Prime-Time Programming Most Popular Among Adolescents
Amy Richards Franzini
Widener University
Whether it is Elvis
gyrating on The Ed Sullivan Show or Marissa overdosing on The O.C., television
shows that are popular among adolescents often create parental and/or public
concern. Just what ARE our adolescents watching on television? This study
attempts to answer that question, by content-analyzing a full season of
television programs most popular among adolescents.
Nielsen estimates that at
least a million adolescents view television nightly (Johnson 1998). According
to a recent study done by the Kaiser Family Foundation, adolescents spend an
average of three hours each day watching television (2005). There is little
argument that adolescents are watching television content; the argument begins
when one discusses the influence or importance of that content.
While direct influence is
impossible to prove, there are many theories that suggest that television is an
important (if not the most important) socializing agent for adolescents.
Theories of Socialization Through
Television
Bandura’s (1986) Social Cognitive Theory suggests
that people may identify with characters on television and develop expectations
about what it means to be someone who is “like” that character. Therefore,
adolescents would develop expectations about what it means to be a teenager
through the teen characters they watch on television.
Gerbner’s (1976) Cultivation Theory takes a more
long-term, cumulative approach to socialization. Cultivation Theory attends to
the common themes that intersect all the television programs a person grows up
watching. Consequently, if a person sees certain values and norms over-and-over
again, that person is more likely to “cultivate” similar values.
Other theorists take this
socialization a step further, positing something called wishful identification,
a psychological process in which an individual wants to - perhaps even tries to
- become like a television character (v. Feilitzen & Linne, 1975; Hoffner,
1996; Hoffner & Buchanan, 2005).
Both Parsons (1951) and Geertz (1973) recognized the power of socialization and
enculturation to show members of a culture not only codes of behavior, but also
the norms and values of that culture. Television offers a lifelong inculcation
of a culture’s values and norms, from toddlerhood to
adulthood, but it can be especially interesting to look at those values and
norms portrayed during that time in a person’s life when they are developing
their own personal value system – adolescence. This study, then, sets out to
better understand the general landscape of the world of adolescent television,
through a season-long longitudinal content analysis of ten television programs
most popular among adolescents: Who makes up this world and what are the norms
and behaviors of its “culture”?
LITERATURE REVIEW
The
sociology-of-adolescence literature generally stresses how various social
dynamics create adolescent values, norms and expectations, offering a wealth of
data relating to such factors as religion, geography, race, ethnicity,
intelligence, academic achievement, family background, parental support and
control, and peer-groups influence (see, for example, Coles and Stokes, 1985;
Hayes, 1987; Lees, 1993; Moore & Rosenthal, 1993; Irvine 1994). It is also
almost uniformly recognized that in addition to these factors, the media play
an integral role in adolescent socialization. While this literature is
sometimes broad-based -- regarding all media collectively as influential in the
adolescent-maturation process (e.g., Arnette 1995,
Steele and Brown, 1995; Strasburger, 1995), most of
the work tends to be medium-specific. Research has focused on adolescents and
film (for example Charters, 1933; Hoffner, 1995;
Johnston, 1995; and Oliver, 1993): adolescents and radio (such as Brown,
Childers, Bauman & Kauch, 1990): adolescents and
video games (for example Funk and Buchman, 1995 &
1996; Irwin and Gross, 1995; Funk and Buchman, 1996;
and Dill and Dill, 1998); adolescents and magazines (such as Pierce, 1990,
1993, 1995; and Garner, Sterk and Adams, 1998); and
adolescents and popular music (for example Roe, 1990; Christenson and Roberts
1990; Arnett, 2002; Christenson & Roberts, 1998).
Still
and all, probably the most considerable amount of the “media and adolescence”
literature refers to television, which Elkin and Handel (1978) regard as that
medium most influential on youth.
There
has also been much research into the general socializing function of television
in the lives of adolescents, arguing that television is a powerful socializing
force because of its ubiquitousness and its
undemanding nature in terms of required interpretational skills (Schramm, Lyle
and Parker, 1961; Berry, 1980; Roberts and Bachen,
1981; Berry and Mitchell-Kerner, 1982; Roberts and Moccoby, 1985; Dorr, 1986; Wright, 1986; Hawkins Pingree & Adler, 1987; Liebert and Sprafkin, 1988).
Among
the various areas of socialization to which this literature attends is that of
moral instruction. Researchers have explored how television contributes to the
ethical development of adolescents and teens (Meyer, 1976; Ryan, 1976;
Sutherland and Siniawsky, 1982; Kohlberg, 1984; Lindz, 1984; Bryant and Rockwell, 1994; Tan, Nelson, Dong
and Tan, 1997; Kremar and Vlakenberg,
1999; Rosenkoetter, 2001). By and large this
scholarship argues that there is an inverse relationship between television
viewing and high moral standards. However, Messaris and Sarett (1981) found that television actually
provides increased opportunity for moral instruction by presenting moral
situations that parents and children may discuss together.
Besides
research into the general socializing function of television, there has been
much research relating to specific content areas relevant to adolescence, such
as sex or violence.
Strasburger and Wilson
(2002) provide a summary of the hundreds, if not thousands of scholarly
articles dealing with the potential effects of television violence on young
people. In the main, these articles suggest that television (1) facilitates
aggressive or anti-social behavior, (2) desensitizes youth to “real-life”
violence; and (3) increases fears of a dangerous world.
Clearly,
given that sexual development is central to our understanding of adolescence,
much of the literature relating adolescents and teenagers to the media, at
least in part, also relates to sex. This research typically either relates to
the actual sexual content of programming (for instance Ward (1995; Greenberg,
Stanley, Siemicki, Heeter, Soderman, and Linsangan, 1993, as
well as Cope-Farrar and Kunkel, 2002) or the correlation between viewing that
content and adolescent behavior (such as Greenberg, Brown &
Buerkel-Rothfuss,1993; Brown and Newcomer, 1991; and Peterson, Moore and
Furstenberg, 1991).
Still,
there lacks in this body of research, a more general content analysis of that
programming most popular among adolescents. While some content analyses focus
specifically on teen programming (Ward 1995 and Greenberg, Brown & Buerkel-Rothfuss, 1993) they focus strictly on sexual
content. It is important, then, to study the programs most-viewed by
adolescents to gain a greater understanding of who inhabits this world and the
general values and norms, by content analyzing other areas as well, such as
academics, alcohol-use, family interaction and friendships. This study, then,
provides such an analysis.
METHOD
In order to study the
landscape of teen television, a sample of programs was chosen and a coding
instrument constructed to best analyze the content.
All episodes (excluding
reruns) of an entire season (1998-1999) of prime-time, network shows most
viewed by adolescents and teenagers (12-17 year olds) were studied: Beverly
Hills, 90210; Boy Meets World; Dawson’s Creek; ER; Friends; Home Improvement;
King of the Hill; Party of Five; Sabrina, The Teenage Witch; and The Simpsons.
The
unit of analysis for the study was the individual character. More specifically,
the study analyzed all plot-functional characters who were adolescent or older,
i.e., all characters who might likely serve as a social model for the
adolescent audience. A plot-functional character was one playing an integral
role in the narrative of the show. This character-as-unit-of-analysis was
chosen to provide a clear route to character (and therefore program) values,
norms and behaviors. If, in socialization, adolescents model their behavior
after others, it is appropriate then, to study not simply behaviors, but rather
the character performing such behaviors. This character-focus also allows for
coding of topics difficult to code from a behavior-standpoint, such as
popularity and family-life.
The
coding instrument individually coded each character in each episode of his/her
appearance and contained 47 variables
organized around nine categories: (1) Programming (including seven variables),
(2) Demography (including five variables), (3) Appearance (including three
variables), (4) Moral Qualities (including eight variables), (5) Academic
Success and Intelligence (including five variables), (6) Professional
Performance (including five variables), (7) Family Relations (including three
variables, (8) Personal Success (including six variables), and lastly, (9) Sex
& Romance (including 5 variables distributed among three subcategories).
The data emanating from
the episodic coding instrument were used to compile a seasonal history for each
core character—as opposed to an account of activities isolated to single
episodes. What this basically entailed was a meta-analysis of 44 of the
original variables (all but the programming variables), whereby a synthesis of
the character’s behavior could be constructed.
This meta-analysis consisted of doing a few
different things so as to provide an historical view of how characters were
represented. For all variables but those pertaining to moral qualities as well
as sexual and romantic behavior, a seasonal (core-character) value was assigned
by selecting the mode – that value coded most (across all episodes) for the
given character. In other words, if a character was assessed as likeable in 20
of 25 episodes, that plurality became the core-character value, i.e. the
character was, therefore historically coded as “likeable.”
With respect to the moral
qualities, all of which were coded on a binary presence/absence basis, each
character was historically characterized again by presence or absence -- only
this time on a seasonal, rather than episodic basis. That is, if a character
was coded in one or more episodes as possessing or enacting the given “moral
quality” variable, his/her seasonal, core-character assessment indicated
presence or possession. This binary coding system was also used for the
psychotherapy variable.
Finally, with respect to
sexual variables, longitudinal assessments were constructed by employing an
essentially cumulative technique with the relevant variables. More
specifically, the highest level of sexual intimacy and the number of
partnerships into which each character entered was ultimately collapsed into
one sexual history variable.
All 231 episodes of the 10 shows were videotaped for subsequent analysis by both
the researcher, who served as primary coder, as well as another trained coder,
who provided reliability data. Reliability was determined on the coding of a
random 10% of episodes, requiring 85% agreement on each item[i].
On average over 90% reliability was obtained on all items. Specific, intercoder reliability was not conducted with respect to
the longitudinal, core-character data because they were all meta-analytic, i.e.
resulting from techniques that collapsed the episodic data already checked for
reliability.
RESULTS AND DISCUSSION
Collectively,
the ten programs sampled featured 144 adolescent-or-older, plot-functional
characters (who made a total of 1656 appearances in the 231 episodes). As
described, for every episode in this sample, each plot-functional character was
coded in terms of four broad categories: (1) Demography (five variables), (2)
Appearance (three variables), (3) Social Indices (28 variables), (4) Sexual and
Romantic Behavior (six variables)[ii].
Character Demography
Approximately 54% of the
core-characters were male and 45% female. In regards to race, Caucasian
characters dominated the landscape (at over 90%). African-Americans constituted
around 5%, Asian-Americans about 2%, and all other races combined, fewer than
2%.
Characters’ ages were
coded as follows: teens, young adults, middle-aged characters and seniors.
Approximately one-third of the characters were young-adults, another third were
middle-aged, and the remaining third was constituted by teens and seniors –
with teens representing approximately one-fourth of the total group; and thus,
very few much-older characters.
In regard to characters’
social class, the majority of characters were middle-class -- around 85%. There
were not many upper-class characters (a little over 10%) and even fewer
working-class characters (close to 5%).
The sample was
overwhelmingly heterosexual (95% of characters). Almost 4% of the
core-character sample was homosexual, and the remaining 1% was unclear.
It may be of interest to
discover if the demography of the shows to which teenagers are reportedly
attracted differs from the demographic landscape of fictional television in
general. In making such comparison, one caveat should be noted at the outset.
The sampling technique for this study was different from those producing the
data with which it is to be compared. The demographics in the extant
literature, although also available in terms of plot-functional characters were
typically based on a sample of a composite week of television programming. As
seen, the data from this study emanate from a sample of the standing core
characters in the sampled programs.
To begin with, these
shows most viewed by teenagers provided, in most instances, a more “liberal”
demography than that provided on television programming in general. While about
45% of the characters of this study were female, general television statistics
show a female sample of 37% in a composite week (Gerbner,
1998). Similarly, in considering the representation of social class, the
present sample revealed a greater representation of working class characters
than generally available in television programs – 4.9% - versus 1.4% in
Gerber’s composite-week sample (1998). Also, there was a higher percentage of
homosexual core characters (3.5%) than that found in the general population of
television shows, 1%-2% (Seomin, 1999). In terms of
race, however, the shows sampled presented fewer African-Americans than found
in the general TV population: 5.6% of core characters versus 12.3% in the
composite week (Gerbner, 1998). Conversely, these
shows provided a comparatively greater number of young-adult characters, 35.4%
versus Gerbner’s (1998) 32.2%.
The question then remains
as to what, if anything, would account for a seemingly more liberal
representation in terms of gender, social class, sexual preference and age but
not race. That is to say, as noted above, the staple characters populating
programming most viewed by teenagers include as many or more women, working
class characters, and young people then television typically offers, but fewer
racial minorities.
From an armchair perspective, it would be too rash to infer some
special institutional ideology (in this case, racism) on the basis of these
relatively simple findings. Perhaps, a more likely hypothesis might be that the
demography reflects that which is assumed resonates with the consumer audience
to whom these shows are presumably aimed, to wit, younger, Caucasian females.
Still, the proportionately greater representation of working class characters
in these shows may not be explained by this “commercial” interpretation.
Clearly a more intensive and expanded analysis of audience demographics as well
as, perhaps, institutional investigation of the shows’ producers would be
necessary before a more conclusive understanding is derived.
Appearance
Appearance involved three
variables: style of dress, weight, and overall looks. Core-character
measurements relied on finding the mode condition among the characters’
total-appearances and using that central tendency to characterize the player
more generally, For example, if a character was coded as being good-looking in
17 of 25 appearances, his or her core-character value was considered
good-looking.
A character’s style of
dress was coded as: sexy (tight clothes, cleavage, etc.), average (all dress
styles that were neither sexy nor prim), or unsexy (notably
non-sexual, ultra-conservative, prim, matronly, etc). Core-character’s dress
was mostly assessed as average (94.4%). There were few characters whose dress
was considered sexy (fewer than 5%), and even fewer characters whose dress fit
the unsexy condition (less than 1%). Thus, although
there seems to be considerable furor (from, for instance, Parent’s Television
Council and National Organization of Women) over the provocative fashions of
teenagers’ pop- icons (e.g. Britney Spears, Christina Aguilera, and so forth),
it cannot be said that those stylings were much
offered in these television programs most watched by adolescents and teenagers.
The weight variable
indexed simply whether or not a character was considered overweight.
Core-characters were typically not overweight (95%). The meaning of these data
are somewhat compromised by the coding instrument, which, in an effort to
obtain reliable data, sacrificed specificity, given that earlier studies coding
characters’ weight and body types have had significant reliability problems
when attempting to make fine distinctions, (e.g. even for differentiating
“thin” from “average”). This makes sense to the extent that if, for example,
characters portrayed by Calista Flockhart or Lara Flynn Boyle would necessarily have to be coded as “thin”, then it
apparently becomes difficult to make more precise gradations within the rest of
the character population. This coding handicap is relevant here insofar as this
study did not differentiate particularly thin or skinny characters from thin
characters, or then again moderately round individuals from obese ones, and
such differentiations might have otherwise been deemed relevant with respect to
teenagers and body image. On the one hand, this study is able to suggest that
those programs most watched by teenagers don’t much show characters who would
likely be socially defined as having weight problems. This, in turn, might be
translated by inclined activists to mean that a more normal distribution of
body types (i.e. normal in the real-life population) are not made available to
viewers, and may, therefore, provide a source of tension vis a vis body image. On the other hand, the absence in
this study of measurements that might indicate extreme thinness prevents these
data from being used to suggest such things as the promotion of eating disorders
(as suggested in, for example, Hofschire &
Greenberg, 2002; Brumberg, 1997; and Fallon 1990).
There are a few points
that should be specifically discussed with respect to overall looks. For one,
it should be remembered that the coding on this variable was based on authorial
intent – how the character seemed to be “scripted” or was to be seen by other
characters. This technique of coding relatively subjective variables (like
appearance) has the advantage of characterizing actors (and thus stories and
their morals) as they are “built into” the drama; people are coded as their
character. This allows, for example, Sarah Jessica Parker to be a plain, unsexy, geekish-type (Square
Pegs) as well as a good-looking, sexy, provocateure (Sex and the City). It also allows for important distinctions that might not,
using a different coding technique, be observed. That is to say, as a lot,
major actors and especially actresses, are good-looking, they can be dressed
down for certain roles – sometimes even making real physical change (i.e. roles
held by Robert DeNiro, Tom Hanks, and Renee Zellweger in Raging Bull, Cast Away and Bridget Jones’
Diary, respectively). Were an alternative coding technique employed in coding
appearance variables, such as using everyday life as the comparative standard,
most all major actors would necessarily be coded, at the very least, as
good-looking, even if, in the context of the drama, that isn’t at all how they
are “supposed” to be assessed.
Over 40% of the core
sample was coded as good-looking. Few characters were rated unattractive (fewer
than 4%). Over half of all core characters were rated average.
Given the above
description and rationale for the coding technique, it is more understandable,
then, to discover that over 50% of the core characters in this sample were
coded “just” as average. However, even with that caveat -- that is, that it is
unlikely that most of the average actors are really average by everyday
standards -- it is interesting to note that the proportions change when considering
the sum total of appearances: the good-looking characters made proportionally
more appearances than the average ones (almost 60% of total appearances for
good-looking characters versus almost 40% of total appearances for average
characters). The fact that good-looking characters were “over-represented”
then, attends to an issue that certain activists would consider serious when
related to teen-watched shows, to wit, -- self-image. It has been much argued (Hofschire & Greenberg, 2002; Brumberg,
1997; and Fallon, 1990; a full compendium of resources on teens and body- image
is available at www.about-face.org) that the pressures of adolescence are great
with respect to appearance; thus an “over-abundance” of especially good-looking
characters might be thought to intimidate psychologically these younger
viewers.
Of course, there is
counterpoint to this line of thought: especially attractive performers are, in
fact, cast in movies and television shows so as to attract (in this case) the
teenage audience; and it is simultaneously assumed that teenagers choose to
view those media endeavors, especially these particularly attractive
performers. The question, then, might be: would these younger people ever
choose programs featuring more regular-looking characters over those featuring
especially good-looking ones? Would teenagers just as easily develop crushes
(an obvious motivation in media selection) on average-looking characters?
Moral Qualities
Eight different “moral”
variables were coded: cigarette smoking, alcohol use, drug use, criminal
activity, duplicitousness, religious activity, Samaritanism, and civic service. Each of these variables
was subject to binary assessment in terms of whether or not they had ever (even
once) engaged in the given activity during the season.
Four
of the 144 core-characters smoked at least one cigarette during the season. Almost
40% of core characters consumed alcohol at least one time during the season.
When alcohol consumption is correlated with age, over 80% of the core characters
consuming alcohol were young adults or older. One character (a young adult)
used drugs (in 4 episodes) during the season.
It is a judgment call to
say categorically what four incidents of drug use distributed among 244
different television episodes throughout a season represent. However, it is
relatively safe to say that, compared to the other activities this study has
indexed (e.g. alcohol consumption, dating, religious activity, etc.), illegal
drug use wasn’t represented very much -- and the one character who was
represented as an illegal drug user was not a teenager.
Often, the problem with interpreting these sorts of data is that the
media can be “damned if they do and damned if they don’t”. For instance, in
terms of the data provided by this study, one can hypothetically hear cries
that these shows so popular among teenagers are indifferent to the youth/drug
problem because “so little” is represented. Conversely, were all these shows to
feature some representation of teenage drug experimentation -- even possibly
with very negative consequences -- one can also hypothetically hear cries that
television glamorizes drug use, particularly if the users are physically
appealing teenagers.
Any illegal behavior
(besides that connected to drug or alcohol use) was recorded, whether or not
the character was caught and/or charged with a crime. Almost 10% of characters
committed some sort of crime, overall there was criminal activity in only 1.1%
of all character appearances. Thus, it can be said that there were no sustained
character portrayals of criminal activity in these shows most watched by teens.
Duplicitousness encompassed outright lies,
misrepresentation, malicious gossip, backstabbing and confidence betrayal.
Almost 20% of the core characters behaved duplicitously at least once during
the season; however, as a whole, characters were duplicitous in fewer than 5%
of all their appearances. Therefore, it can be said that relatively few
characters were consistently duplicitous throughout the season, but on occasion,
characters behaved duplicitously.
The occurrence of any
religious activity by a character, such as praying or going to church, was
recorded. While about 15% of core characters participated in such religious
activities, fewer than 2% of total appearances actually featured church-going
and so forth. Characters may have said a prayer or attended a funeral once
during the season, but there was no sustained portrayal of religion in the
sample.
A little over 10% of core
characters were, at some point, Samaritans (demonstrating of sincere concern
for relative strangers (i.e. not friends or family). However, as with religion, Samaritanism was present in fewer than 2% of all
character appearances. Five characters (3.5%) performed a total of nine
charitable or civic acts (0.5%) during the season. Again, there was no
maintained depiction of charity or civic service in the sample.
It is common, but
problematic, to assign values of relative magnitude to percentage occurrences
where no logical norm or standard really exists. That is, it is common to
reason that a single-digit percentage value represents an uncommon phenomenon,
whereas a higher, double-digit percentage, conversely, indicates a common
happening. While, certainly, these might be statistically reasonable inferences,
this same logic might not apply to a proper contextual understanding of the
moral data just presented.
From one perspective, it
would be easy to say that there was a “low” incidence of smoking, drug use,
criminal behavior, or the arguably more positive moral qualities of religious
activity, Samaritanism or civic service because in
all cases, the proportion of per-appearance occurrences fell below 2%. Indeed,
it might also be interpreted that even alcohol consumption was “low” because
“fewer than” 20% of all appearances included drinking. However, it might be
problematic to invoke terms like “high” or “low” simply on the basis of the
numbers without considering the norms and patterns of narrative structure and
dramatization. For instance, smoking is now rarely dramatized on television.
Indeed, the most likely place to see smokers may be in public-service
announcements warning against it. Considering this, even 28 cases of tobacco
use might be seen as relatively considerable. Of course, this is not to say
that what is numerically low is not also “conceptually” low. For example, that
characters behaved duplicitously in 4.3% of their appearances might, indeed, be
unusually low given that several of the programs in the sample were hour-long
semi-serialized dramas – a genre that is often driven by “villainous”
characters’ scheming and morally objectionable behavior. Unfortunately, the
type of comparative data required to make accurate inferences of this nature
are not available with respect to this study.
Thus, all that can be
said here is that there was a relatively greater incidence of alcohol
consumption by characters than the other morally-questionable activities
measured. However, as already noted, when alcohol use was cross-tabulated with
age, we found that about 75% of that alcohol use was, in fact, limited to adult
usage.
When examining the
remaining “prosocial” moral indices, it might
likewise be observed (again, on a statistical basis) that their incidence was
low. However, without a previously-described, comparative frame of reference,
it is difficult to argue their signification.
Academic Success and Intelligence
Characters were coded for
their level of education, academic performance and whether or not they were the
recipients of praise and/or criticism for any academic activities. Additionally,
characters were also assigned an overall intelligence rating.
The highest level of
education a character reached could be coded as current high school student,
high school graduate only, current college student, college graduate only, and
graduate or professional school. Of the core characters, almost 40% were high
school graduates (only). Characters having graduated college (only) constituted
almost 25% of the core-character sample, while a little over 15% of the core
characters were currently in high school.
When applicable, the
academic success of characters (in school) was indexed. For much of the sample,
this category was either not applicable or not indicated, typically because
characters were no longer in school, or if they were, their academic
performance was not shown.
When characters were
shown in the classroom during an episode, their academic accomplishments were
mostly average or nondescript. In approximately 2% of the sample, characters
were coded highly successful in academics; and another 2% were above-average.
Characters were coded as academically unsuccessful in fewer than 2% of the
sample.
About 3% of core
characters were criticized for their academic performance, and almost 5% of
core characters were praised for their academic performance at least once
during the season. Still, academic praise or criticism was present in fewer
than 1% of total appearances.
Characters were generally
assessed as possessing average intelligence (about two-thirds of core
characters). The average value accounted for characters who were neither
particularly smart nor substantially dumb, as well as characters for whom an
intelligence rating was not available.
Perhaps it might be
argued that “average” and “not available” are not the same thing and should
appear as separate values. However, in all cases, there was an attempt to
streamline the construction of variables so as to determine the clearest and
most significant patterns) and in this case (and in other variables to be
examined that mimic the same logical structure) the “average” value is used to
code both characters who are assessed as not having extreme (or remarkable)
attributes or behavior in either direction or for characters whose
screen-time/performance does not provide an opportunity for such assessments to
be made (i.e. normally, “n/a” values). The logic behind combining these two
values -- although analytically separate -- is as follows: when considering
narrative structure, authorial intent, or any other term that may be used to
identify what the story is seemingly representing, the “average” and “n/a”
values indicate that the story is not defining or drawing attention to a
character in terms of some non-ordinary quality. In this sense, then -- especially
if the subsequent analysis concentrates on representations of the more extreme
qualities -- the “average” and “n/a” values are functionally quite similar.
Clearly, in terms of variables where either “average” and/or the particular
absence of an event has theoretical significance, in and of itself, collapsing
the two would not be appropriate.
Keeping that coding
caveat in mind, then, again, in about two-thirds of the core-character and
sample, characters’ intelligence was typically measured as average. About 20%
of characters were coded as above-average -- moderately learned and socially
capable. Fewer characters were coded as street smart (3.5%), intellectually
erudite (1.4%), or dumb (4.2%), with the fewest being erudite. Generally, the
characters seen on the television shows most viewed by teenagers were neither
remarkably bright nor noticeably dimwitted; in fact, their intelligence was
rather unremarkably and unnoticeably average.
As
the foregoing data pertaining to the representation of academic issues tell us,
approximately one-quarter of the core-character sample was constituted by those
attending some sort of educational institution; however, relatively speaking,
the academic performance of these characters was infrequently indicated in any
way. All in all, and again, the relative inability to code various indices of
academic performance would seem to suggest that -- although not measured
directly -- characters in these shows were not shown in a classroom on a
regular basis. Also, the overall intelligence of characters both in and out of
school was most typically average. Since a substantial portion of teenagers’
time is spent in the classroom, it may be looked at as odd that the shows they
typically view ignore this aspect of their lives; however, from a
uses-and-gratifications perspective, these shows could also be viewed to have
an “escapist” quality to them -- allowing teens to forget about their everyday
lives and escape into a world where schoolwork is not so ever-present and
important…or, it may just be, perhaps, that this belief dominates the mindset
of the producers of such shows. In this light, it would be interesting to
collect the Nielsen demographics for shows whose major focus was high school,
from Room 222 through Fame to Boston Public.
Professional Performance
Professional Performance
indexed a character’s role in the workplace in terms of three variables: extent
of employment, professional category and professional success.
The extent of employment
of a character was coded as: full-time, part-time, non-employed (by choice –
homemaker, student, independently wealthy, etc.), or unemployed (not by
choice).
About half of all core
characters were employed full-time and approximately 10% were employed
part-time. Fewer than 2% of all characters were unemployed, and almost a third
of all characters were non-employed (by choice). At first glance, given that a
third of the characters were non-employed, one might conclude that these
characters made a conscious choice not to work, which might be argued as
sending an inappropriate message to teen viewers. However, it must be
remembered that most of the non-employed characters were students. In
retrospect, to distinguish properly between student characters and those
non-student characters voluntarily unemployed, separate values -- non-employed
and student -- should have been included.
In coding characters’
professional category, work information was not identified with respect to
about 40% of characters. Considering all codable and uncodable portrayals, the medical field was the most
represented (12.5% of core-characters). The next highest represented
professions included media (8.3%), service-industry (8.3%) ”other“ white collar
(6.3%), blue-collar (5.6%) and education (5.6%). It is interesting to note that
law enforcement, which is generally considered to be over-represented on
television, only accounted for 2.8% of core-characters on programming
most-watched by adolescents.
Characters’ professional
success could not be coded for over 60% of the core-characters. Considering
this, about one-third of the sample included working characters with
nondescript or un-noteworthy employment situations, while approximately 5% were
coded as successful, and fewer than 2% were coded as unsuccessful. Just as student
characters weren’t much dramatized in the classroom, workers don’t seem to be
much dramatized at their jobs; and even when the workplace is represented, it
is often background or commonplace.
In these shows most
popular among youth, about half of all characters were shown as having
full-time employment, though it must be remembered that several programs
concentrated on non-working student characters. Still, these shows did not seem
to provide too much characterization of professional life, even for employed
characters. While this may seem to be an artifact of having a number of
programs centrally focusing on not-yet-employed youth, it must also be
remembered that a similar proportion of student characters were not shown in
academic settings either.
Again, the extent to
which these particular dramatic representations are typical requires a larger
and unavailable set of data for comparison. It may actually be the authorial
intent or dramatic convention of shows not focused in the workplace (or school)
to underplay these areas, while concentrating on other dramatic areas, such as
family, friendship, or romantic relationships, which may be thought richer
fields for dramatic mining.
Family Relations
The three variables in
this section looked at the family structure of a character and the relative
stability of familial relationships.
Most of the core sample
(40%) was characterized as a member of a “traditional family” -- husband, wife
and child(ren) -- regardless of which role the coded
character happened to be assigned. 15% of core-characters had no known family
and 13% were part of a single-parent family. This family structure, though, was
unknown for about one-fifth of all characters. The size of this unknown group
might be attributable to those plot-functional, but, nonetheless, more minor
characters who were not featured in all episodes in the season. With such
truncated roles, it is unlikely that there was much narrative need for
revealing such characters’ families. Despite the fact that 60% of core
characters were “understood” to be part of some sort of family unit, it was
found that only 25% of the time were they ever in the presence of their family.
Thus, it might be interpreted that, in a sense, family situations often
function like the classroom or the workplace: we (the viewers) “know” that
these things are part of the characters’ lives, but they are, nonetheless, not
that frequently built into the situations actually dramatized.
When a character was
shown to interact with family members, the well-being or cohesiveness of family
interaction was coded. The mode (the value that was coded the most) of a
character’s family interaction over all episodes was used for the
core-character measurement of family interaction.
Because familial
relationships were often not indicated, almost half of core characters could
not be coded in this respect. Still, almost one-third of core-characters
enjoyed typically smooth family interaction, about 15% of core-characters had
mixed interaction, and about 3% were dramatized in the context of more
fractious (rocky) families.
The small amount of
family interaction may again be seen as a function of genre: there are “school
dramas” or “family programs” or “friendship-based comedies”, but few programs
represent all these contexts.
Personal Success
A character’s personal
success was assessed in terms of six variables that are organized around two
distinct areas: (1) interpersonal interaction and (2) psychological well-being.
Three separate variables
pertained to interpersonal interaction: likeability, popularity, and quality of
friendships. Again, core-character measurements relied on finding the mode
condition among the characters’ per-appearances and using that central tendency
to characterize the player more generally, For example, if a character was
coded as being likeable in 17 of 25 appearances, his/her core-character value
was considered likeable. As also noted earlier, it was possible for a character
to be plot-functional, but nonetheless be shown in only one or two episodes, thereby
not providing adequate characterization so as to determine how other characters
“felt about” or interacted with him or her. This would account then, for high
percentages in “not clear” or “not applicable” categories.
Overall, the likeability of
about a third of core characters could not be coded. Still, almost half of all
core characters were considered likeable, and likeable characters. About 10% of
characters were coded as variously liked and not liked (mixed) and fewer than
10% were unlikable.
Interestingly, perhaps,
around 60% of core characters were shown to have no friends. This can again be
attributed, most likely, to minor characters seen in relatively few episodes.
That friendships don’t seem too prevalent may relate to the fact that only three
“friendship-based” shows (i.e. Friends, Beverly Hills 90210, Dawson’s Creek)
were included in this sample. Other programs were either “family-based” (i.e.,
Home Improvement, Party of Five, The Simpsons, and
King of the Hill), “work-based” (i.e., ER) or a combination of one or more of
these categories -- friendship, family or work (i.e., Sabrina, the Teenaged
Witch and Boy Meets World).
For 54% of core
characters either no friendships were represented or what was represented was
not sufficiently detailed to code in this context. Keeping this in mind, about
40% of the core characters typically showed smooth friendships (in almost half
of all appearances), while fewer than 7% showed uneven (mixed) relationships.
In addition to
interpersonal interaction, the other set of variables pertaining to personal
success concerned psychological well-being. This second category included three
variables: psychotherapy, self-esteem and overall happiness. The psychotherapy
variable was coded in terms of its absence or presence in an appearance -
whether or not a character sought or was given counsel at least once during the
entire season. With respect to the self-esteem and overall happiness variables,
coding was done using a very basic three-point scale: high, average, and low.
In both cases, the average value pertained both to characters who were not
adequately dramatized as to make such inferences or to characters who were
dramatized without any noticeable reference to their, depending on the case,
self-esteem or happiness, high or low. The mode of the per-appearance values
for these variables was then used for core-character measurements of
self-esteem and overall happiness.
Psychotherapy was sought
and/or obtained by six core characters (fewer than 5%) in eight separate appearances.
Over 80% of core
characters were coded as having average self-esteem; the approximately 15%
remaining core characters were judged as having high self-esteem, and fewer
than 3% were coded as having low self-esteem. Not only were characters generally
not shown in the extreme with respect to self-esteem issues, but most
characters (over 90%) were coded as being average in terms of overall
happiness.
As all the variables
pertaining to interpersonal interaction and psychological well-being (considered
together here as personal success) indicate, although certain aspects of
characters’ interpersonal lives were often not revealed, when such revelations
were made, major characters were typically not shown to be interpersonally or
psychologically extreme. One might imagine that characters in teen-related
shows would be more angst-filled than these patterns suggest, and, to that
extent, the data from this section might be viewed with some curiosity.
One reason that this
examination may not have found more emotionally-charged characters may, in
fact, be an artifact of the coding instrument. Typically, the coding instrument
was not completed until the end of each sampled episode (even though notes were
recorded while viewing). Thus, the “condition” of the character at the end of
the episode may have been particularly influential in determining how variables
were coded. More specifically, given that 60% of the programs in this sample
were comedies -- and thus, invariable end on a positive note (Thomas & Callahan,
1982) -- this may have had some significant influence on this study’s findings
with respect to the psychological well-being variables in particular. Perhaps a
finer delineation would have been more effective, so as to indicate if, in the
course of an episode, a character ever appeared unhappy/upset, doubted
him/herself or, conversely, felt extremely happy or excited.
Romance and Sexual Behavior
The
relational status of characters was coded as: single, significant other,
cohabitating, engaged, or married. Single characters comprised about half of
the core characters. Almost 15% of core characters, had significant others;
over 20% of core-characters were married. Together, cohabitating and engaged
comprised almost 10% of both the core-characters.
These shows, then, most
commonly portrayed single people. It is arguably a shortcoming of this research
that the coding instrument did not distinguish between single characters who
were actively dating and single characters who were not. This distinction may be
particularly salient with respect to adolescent and teenaged characters as well
as viewers, neither of whom are likely to be engaged or married. This saliency
relates more specifically to the putatively common assumption that television
viewing is an activity much engaged in by the dateless; thus, the
representation of similarly dateless characters both in terms of frequencies
and characterization, as well as the comparative portrayal of dating versus
non-dating characters, might be of some special interest when particularly
concerned with adolescent and teenaged viewers.
Another reason to
distinguish between dating and non-dating characters would relate to the issue
of sexually-transmitted diseases. This study, though, does in some respects
attend to this issue by studying the number of sexual partners attached to each
character.
Unless
a character was coded as single, the relative stability of his/her relationship
was broadly distinguished as either stable or rocky. There were 58 of the 144
core characters who were single, or whose relational status was unknown. Of the
core characters with romantic partnerships, over two-thirds were shown as
having stable relationships.
Clearly there are two contexts in which one would interpret these data
as “positive” or “optimistic” with respect to portraying romance. The simpler
of the two is that the vast majority of relationships (two-thirds) are good
ones, i.e. stable. The somewhat more complex analysis pertains to what Thomas
(1994) calls the “political-realism” perspective, i.e. comparing media
statistics to those culled from real-life. In this context, a 70%
relationship-success rate is essentially “over-representative” insofar as in
real life nowhere near that many marriages are successful. Moreover, assuming
that the success rates for marriage would be greater than those for all forms
of non-institutionalized relations (from dating to engagements), the 70%
success rate on these shows, then vastly “over-represents” real-life
probabilities. Of course, on the one hand, since this study only addresses one
season of these shows, it may be that certain relationships that were
successful during this season, eventually failed in subsequent seasons. On the
other hand, it might also be argued that since television drama is not
performed in classical time, it is impossible to tell the longevity of these
partnerships in the context of their dramatic world.
The
sexual history variable assesses characters “sexual-partnering” behavior, as
represented over the course of the television season. That is, a consolidated
or cumulative index was used to indicate the furthest level of sexual intimacy
in which a character engaged over the season, as well as the number of partners
with whom s/he engaged in some form of sexual intimacy. The five possible
designations for a character’s sexual history are indicated in Table 1 which
also presents their frequencies. [INSERT TABLE 1]
As shown in Table1, over
40% of all characters in the sample never engaged in any sexual activity.
Approximately one-quarter of all characters engaged in only kissing and necking
during the season, with the vast majority doing so with but one partner.
Another one-fifth of the characters did engage in sex during the course of the
season, but with only one partner. Few characters (8.3%) had sex with more than
one partner. In this sample, at the very least, on shows most popular among
adolescents and teenagers, characters cannot aptly be described as unduly or
intensely sexual; in terms of their sexual histories, approximately two-thirds
of all characters never engaged in sexual activity more intense than kissing
and necking, and indeed, of this two-thirds, most don’t engage in any sex
whatsoever.
CONCLUSION
The
present study set out to answer the research question: “Who inhabits the world of adolescent
television and what are the norms and values of its “culture”?
To
begin with, the demography of these programs most popular among adolescents and
teenagers was, essentially, a homogeneous one: primarily middle-class,
Caucasian and heterosexual. Like most television programs, there were a
somewhat greater abundance of teens and young adults to older characters, and
of male to female characters. In some ways the demographic profile for these
particular programs was more "liberal" than that found in the more
general prime-time television population. More specifically, a higher
percentage of women, working-class characters, homosexual and (more slightly)
older characters were found in the programs sampled for this study. However, the
portrayal of racial minorities was comparatively weaker than that found on
television generally.
One
interpretation of this demographic allocation relates to the (consumer)
audience to whom many of these shows were presumably aimed, to wit, younger,
Caucasian females; however a systematic analysis of audience demographics would
be required to affirm this explanation. Moreover, demographic analysis of
successive seasons of the sampled programming would also confirm if the
particular patterns obtained were, indeed, regular.
Beyond
demographics, the characters on these programs did not typically appear to be
overweight or provocatively dressed; however they -- particularly the younger
characters -- were, typically, good-looking.
With
respect to the various behavioral indices employed, the characters populating
these shows could hardly be said to be much engaged in problematic activities
such as smoking, alcohol consumption, drug use, crime and duplicitousness.
Among these activities, alcohol consumption was most represented, however when
alcohol was consumed, it was generally by adult (legal) characters.
As
described earlier, there seems to be some sort of institutional conflict with
respect to these "problematic" activities. Clearly, there is public
sentiment that is sensitive to and concerned with the issues of
adolescent/teenaged smoking, alcohol use and drug-taking. Still, producers may
be caught in a "no win" situation: On the one hand, if they don't
represent these issues, they might be accused of being negligent in avoiding
important topics, while on the other hand, if they do represent these topics,
they may be blamed for "glamorizing" such behavior.
Not
only was there a relatively low incidence of these types of problematic
behavior, but there was similarly little representation of the coded indices of
"prosocial" conduct: religious activity, Samaritanism, and charitable or civic service. Indeed, it
was also found that there was not much focus on academics, work performance, or
family life. All in all-- characters in these shows were not much shown in
classrooms, workplaces or with their families on a regular basis. These
findings, however, may actually be more a by-product of genre than an
institutional avoidance of certain dramatic themes or contexts. More
specifically, the frequent presentation of these sorts of contexts often
depends on whether a program is themically-tied to a
school, or to a professional or domestic locale. In this particular sample,
domestic comedies and dramas were the "mode" -- accounting for five
of the ten coded programs. Thus, perhaps the only area one would have expected
to be more dramatized than actually was, is family life.
Similarly,
the fact that much of characters' interpersonal lives were not portrayed as
intensely dramatic may also be influenced by genre, inasmuch the majority of
the sampled shows were comedies. Had perhaps, the sample been more heavily
skewed toward drama, more "teen angst" or general melodrama might
have been found.
These
teen-viewed shows most commonly portrayed single characters, but when committed
relationships were dramatized, they were likely to be portrayed as stable. Indeed,
when comparing these findings with "real-life" marriage statistics,
there would even seem to be an "over-representation" of relational
success. These data indicate that to the extent that these shows provide social
modeling or role models, the viewers of these shows are significantly provided
with images of relational stability.
Although
this study focused on programming most popular among adolescents and teenagers,
these shows were not, of course, popular exclusively with younger viewers. This
also means that not all of the shows sampled -- although popular among
adolescents and teenagers -- were particularly produced for that audience. Indeed,
only three of the ten studied shows centrally featured high-school-aged
characters and/or stories particularly relevant to that population: Boy Meets
World, Dawson's Creek and Sabrina the Teenage Witch.[iii]
That
the great majority of adolescent- and teenaged-favorites were likely not
produced exclusively or explicitly for younger sensibilities is of some
salience in interpreting the findings. That is to say, even if one were to
discover-- hypothetically, because such discovery was not made in this study--
that the subject matter or portrayals were inappropriate for adolescents, it
needs to be kept in mind that younger viewers may particularly seek programming
designed for a more mature audience. In any case, this distinction between shows
designed for adolescents and teens and those most popular among that group is
an interesting one that warrants further consideration on two levels: first,
what are the content differences, if any, between the two groups of shows, and
second, what are the particular features of those shows to which younger
viewers are or are not drawn. With respect to this second question, analysis
would treat samples as a Venn diagram, i.e., a comparative assessment of (1)
all shows centrally featuring and oriented toward teenagers, but not among
those most viewed by teens, (2) those shows centrally featuring and oriented
toward teenagers and among teenagers’ most-watched shows, and (3) those shows
most viewed by teens, but not centrally featuring and oriented toward teenagers.
Certainly, such a comparative analysis would be of particular interest when
sexual behavior is examined inasmuch as that is clearly one topic (if not the
topic) that activists equate with (what is appropriate for) the “mature
audience”.
Given
these limitations, the study still offers important contributions to the extant
literature. More specifically, the study found that:
(1)
Although examined separately throughout the study, the data connected to
alcohol and drug use, physical beauty, and education are meaningful when
examined in aggregate. These variables are especially salient to this research
because, among all the correlates studied, alcohol and drug use, physical
appearance and education are concerns in the larger societal agenda connected
especially to the welfare of adolescents and teens. Given this, it might be
surprising that, given the particular programs viewed, these topics were either
infrequently represented or represented in a way that would seem contradictory
to prescribed political correctness. That is to say, that with respect to
alcohol and especially to drugs and academic settings and issues, there was
relatively little representation at all. With respect to physical appearance,
there was a clear and consistent connection between good looks, on the one
hand, and sexual appeal and popularity, on the other, thereby suggesting an
emphasis on the cosmetic. In other words, these potentially youth-sensitive
issues either received relatively little attention or were dramatized in other
than the socially-sensitive ways one might otherwise expect. This general
outcome might best be explained in terms of an arguable tension between the
socially-correct message, on the one hand, and commercial utility, on the
other.
Clearly,
there exists organized and advertised social concern about alcohol, drug use
and education. Indeed, anyone reasonably familiar with television is certainly
aware that there are any number of public service messages directed against
alcohol and drug use and promoting literacy and education. Moreover, although
suggested on just an anecdotal basis, when one examines programming explicitly
produced for youth, one would seem to find these themes much represented and
dramatized with the precise didacticism one might expect. With these things in
mind, then, it must be remembered that, while the programming studied here was
that most popular among adolescents and teenagers, it is largely not
programming produced expressly for that age group -- and therein one may find
the crucial distinction.
That
there exists a separation, if not opposition, between what public rhetoric is
actively preaching and what these programs are dramatically portraying may,
indeed, be an element that configures into their popularity among teenagers and
adolescents. In other words, it may very well be the case that the kind of
overt didacticism found in materials directly aimed at their age group is
simply not all that attractive to youthful viewers. This is not meant to
suggest that adults should abandon storytelling consciously promoting desired
values, but that, perhaps, the methods of moralizing (particularly the overtness) be reexamined. In this context, it is very
important to reiterate that the sampled programs could never be said to
promote, much less “glamorize” such things as smoking, drinking or drug-taking;
rather, it is suggested that had these topics been regularly and heavily
sermonized on these shows, they very well may not have emerged as those most
popular with adolescents and teenagers.
2)
Perhaps larger than the social battle cries against alcohol and drugs, is the
concern with violence and sex in all media content -- from music to the
internet to video games to television. While this study did not address the
representation of violence, it, above all, did make some rather important
discoveries with respect to sex. And in light of the second point above, the
dramatization of sex is of enormous salience here because it is towards
adolescents and teenagers that concern and moralizing about sex is most
directed. In regards to sex, this study found that:
- In shows most popular
among adolescents and teenagers, romantic relationships are typically shown to
be abiding. In other words, monogamy and stability in romantic partnerships --
especially marriage -- is the typical model provided.
- In shows most popular
among adolescents and teenagers, characters are simply not having a lot of sex.
In fact, sexual activity (even including just kissing) was only found in 15% of
character appearances. Thus, that television is “saturated” with sex as one may
commonly hear decried in popular forums, is hardly the case, as represented in
this programming.
- In shows most popular
among adolescents and teenagers, even when characters are dramatized as having
sex, those characters are not typically teenagers.
To the extent that there is a fear of television providing
social modeling to adolescents and teenagers... to the extent that there is a
fear that adolescents and teenagers are identifying with their fictional
counterparts, this study, then provides certain reassuring data. For, even if
the viewing youth is engaged in much identification and social learning, it is
not from the shows they most watch that they will learn much
socially-disapproved conduct.
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- Actual between-pairs reliabilities for
each item are available from the author at arf0250@mail.widener.edu.
- Programming variables (networks and
timeslots) were collected as a matter of course, but they are not at all
germane to the data analyses that follow. If interested, this data is available
from the author at arf0250@mail.widener.edu.
- It should be noted that one of the
programs studied, Beverly Hills, 90210 revolved around characters who were (in
the current season studied) college-aged or older. However, it should be noted
that some younger viewers might have become fans of this show when, in fact,
the characters were still in high school. Had one of those earlier years been
coded, the portrayals (and thus, data obtained) might have been different.
However, even if one were to regard the sampledepisodes
as “teen-oriented”, such shows, in total, still accounted for less than half of
the teen-favorites list.
Table 1. Frequency of Sexual History
Sexual History |
Core-Character
N |
Core-Character % |
No Sex (no sex throughout the season) |
63 |
43.8 |
K/N1 (kissing and/or necking with one partner only) |
33 |
22.9 |
K/N2+ (kissing and/or necking with two or more partners) |
4 |
2.8 |
Sex1 (sex with one partner only) |
32 |
22.2 |
Sex2+ (sex with two or more partners) |
12 |
8.3 |
Total |
144 |
100.0 |
|