Society Demands Educators Embrace Graphic Imagery
Jerry P. Galloway
Georgia Southern University
We are
the television generation. Our children will know nothing that does not include
the fast-paced, quickly changing, color-filled world of television. Virtually
every aspect of our lives is filled with colorized imagery. Even our burger
wrappers aren’t plain white paper. Company logos decorate every part of every
product. Every commercial, every announcement, publication and product demands
at least a colorized, collage of imagery and graphics designed to catch our eye
and attract our immediate attention.
Virtually
any screen presentation is now considered passé and poorly designed if lacking
icons, graphics or other visual imagery. Icons can be used to represent
information, concepts and ideas (Borg & Staufenbiel, 1992) and linkages
(hotspots) to other information sites. Graphic symbols may only decorate screen
displays yet can be used to convey or identify information, summaries or overviews,
supplying instructions, and indicate position, size, representation, and more
(Pettersson, 1993). This study examines how preservice teachers use and relate
to graphics in web page design.
Graphics
are among numerous important components of screen displays (Schaefermeyer,
1990) from text style to scrolling effects and graphic line design (Aspillaga,
1992). Overall screen design and graphic appearance are also important
variables in effective communication and user-interface for hypermedia of all
types including web page design (Descy, 1995; Van Brakel, et al., 1995). Research
has shown that computer screen displays can affect learning (Costello, 1995;
Hathaway, 1984) and retention (Aspillaga, 1991). Even the early years of
computer technology in education called for software that would more fully
utilize the visual versatility of the medium. Graphics and graphic imagery do
affect the learner's understanding of material and provide additional meaning
to text displays. But, the role that graphic symbols play in screen design
should also account for the needs of specific audiences (Emery, 1993).
So, it
should be no surprise if students are easily bored with black and white
textbooks or perhaps ignore lecturing instructors. Perhaps if the teacher was
Jessica Rabbit or Tron, a mix of animation and real life, then students might
pay more attention or be more motivated. Traditional books are already being
replaced by electronic media. For example, students at Empire High School in
Vail, Arizona, are giving up traditional textbooks completely to be replaced by
electronic media. “School officials believe the electronic materials
will get students more engaged in learning” (Wired News, 2005). Electronic
media has long been packaged with traditional textbooks (Turner & Land, 1988;
Roblyer, 1999), and now, so-called electronic textbooks serve as
modern alternatives to print media (Desberg & Fisher, 1998; Galloway, 2003).
The Internet and teachers’ web pages have
taken on a significant role in education but their style and content vary
widely. It seems common to want to include clip art and other graphic imagery
to enhance the appearance of their web pages. Literally millions of web sites
provide clip art and graphics for use on web sites (Yahoo Search, 2005). As
teachers learn to build web sites to support their own teaching, they too may
seek to include clip art and enhance their web pages with graphic imagery. And,
there are more than enough resources on the web to not only support, but to
encourage graphic development in web pages, (Sharp and Sharp, 1997, Yahoo
Search, 2005).
Structured or systematic classifications of the
communication, information or effectiveness of graphics are difficult because
judgments are likely considered subjective or ambiguous. Tiemens (1993)
provides seven categories to account for visual imagery: (a) duratiron, (b)
transition, (c) framing, (d) view angle, (e) orientation, (f) motion, and (g)
content. While this classification system might be useful, Tiemens calls for
the need to organize or classify the use and application of graphics and visual
imagery to better analyze their value. Communication value, the conveyance of
ideas through visual representations, is difficult to analyze and catalog
without rules and codes for the application of graphic imagery. Misanchuk and
Schwier (1995) further attest to the problem of lacking protocols for guiding
the design of graphics and screen imagery for instructional purposes.
This
author proposed earlier a six-level hierarchy for classifying the role of
graphics in communication (Galloway, 2000) and suggested a value system for
evaluating graphic imagery. This model has been further refined for this study as
outline below.
A
Model of Graphics Usage
The
earlier model provided 6 discrete levels:
(a) decoration with basic,
abstract geometric shapes,
(b) decoration with simple
clip art and basic images,
(c) decoration with more
sophisticated or commercial clip art,
(d) thematic or
topic-supporting decoration,
(e) graphics that convey
ideas, and
(f) more sophisticated
communication of abstract concepts and relationships.
This model is potentially awkward because all
graphics might be considered decoration in some sense and, sometimes,
commercially designed imagery is no better than drawing your own.
The
modified model still has 6 categories or levels but breaks graphics down into
three common roles at two levels each, as shown in Table 1. The 3 roles are
still considered hierarchical representing higher forms of communication.
(See Table 1)
Level 1 is the lowest form of graphics
usage – in terms of communication value – and generally includes basic,
abstract geometric shapes (boxes, lines, circles, arrows, etc.) used mainly to
separate or delimit screen areas, to create borders, separate text, and perhaps
provide some color. These are general shapes and may decorate screen appearance
or focus attention on other screen components. While very basic in design, such
imagery may still be very important in setting up screen layout.
Level
2 is still a matter of design and layout but includes more sophisticated
imagery. Graphics are more likely to be commercially designed for the role they
play. These may be clip art images such as a notebook, window or stage,
courtyard or patio, but still used to delimit screen areas, provide borders or
containers, focus on screen content, etc.
Level 3 however is more decorative. Shapes
and images, drawn or commercial might be placed generally or randomly around
the screen. A smiley face, stick figure, a star or the sun, etc., literally
decorate but serve no specific communication purpose.
Level 4 is still decorative but supports
or creates a theme or focuses attention on a particular idea. For example, an apple
or school house for teachers, a car or stop light for drivers, a compass or
sextant for explorers, etc., provide a thematic decoration.
Level 5 makes a significant advancement in
communication where clip art and graphic imagery convey and represent ideas. They
may instruct or be referenced in instruction. The images themselves are not
mere decoration and are intended as the focus of the display. For example, triangles
for instruction on geometry, a clock for telling time, component parts for
constructing machines, all serve to convey actual ideas in the web page’s
message.
Level 6 is considered the highest level of
representation where imagery conveys specific, complex ideas and concepts
important in the communication. Such application might convey conceptual
relationships in the imagery itself but more sophisticated and complex than
level 5. For example, morphing an image of a rotating carousel into a spinning
earth used to illustrate planetary rotation, can all be done without the need
for text. Although animation or action is incidental to the point, here the
graphic imagery itself serves to convey the complete idea.
Of course, having a classification system
doesn’t ensure any reliability in perception for evaluating graphics usage. After
observing teachers’ use of graphics on web pages across a number of years, the
author noted the almost exclusive use of simplistic and ornamental graphics
that contributed little if anything beyond mere decoration. It was hypothesized
that students are not aware of the communication value that graphics can have
or perhaps students are biased in judging their own web page creations. To
examine this further, the focus of this study addresses two general questions: (a)
how, in terms of this classification system, do preservice teachers utilize
graphics in their web pages, and (b) what are their perceptions of their own
graphics usage relative to the model.
Methodology
A group
of preservice teachers (n=41) were selected from a required educational
computing course because they were typical of students previously observed. A
mix of male (n=7) and female (n=34) beginners seeking admission to the teacher
education program, all were required to prepare and post online a web page that
was motivational, eye-catching and consisting of both graphic imagery and text.
The specific proportions of each and the role of the various components were
left entirely to the individual student. The design and layout were also left
up to the individual.
The
students’ web pages were evaluated for the role and level of graphics usage
according to the model. Because web page design could vary so widely and every
page is unique in at least some way, graphic imagery was targeted in 7 different
ways:
(a) Judge the overall use of graphic imagery – the page as a whole.
(b) Identify and judge the highest-rated graphic on the page.
(c) Identify and judge the lowest-rated graphic image on the
page.
(d) Identify and judge the most
visually prominent imagery on
the page.
(e) Judge any graphics near the top of the page.
(f) Judge any graphics near the middle of the page.
(g) Judge any graphics near the bottom of the page.
This approach was deemed both versatile enough to
accommodate any web page and comprehensive enough to encompass graphics no
matter how they may be arranged. Evaluating these 7 considerations involved
assigning a value of 1 for the lowest rating to a 6 for the highest. Averaging
these ratings produced a composite score representing the individual student’s
overall graphics use.
Some
considerations were specifically excluded from evaluation so as to minimize any
interference with the independent evaluation of the graphics themselves. These
included:
(a) overall page design and aesthetic
quality.
(b) whether the page is
elaborate or simple.
(c) overall page color or
text-style themes.
(d) page backgrounds.
(e) dysfunctional, failed or
"broken" graphics.
(f) hyperlinks – ignore both function
and purpose.
Web page
URL’s were randomly arranged and numbered and presented to a panel of 3 judges.
There was no communication between the judges and they scored the web sites
independently. Students were also asked to rate their own web site and had no
knowledge of the judge’s identities or scores.
Judge 1
was an experienced computer teacher from a local middle school who had
completed the state’s computer program for an endorsement on his teaching
license. Judge 2 was a recognized community artist. He made his living as an
artist and served a local community program as a teacher and web page designer.
Judge 3 was an experienced web page designer and she had taught web design as
an adjunct at the university. She has also been recognized as an amateur artist
for many years. These individuals were deemed highly qualified to examine web
pages and particularly well suited to identify and consider graphic imagery on
their merit regarding the 6 levels.
An
evaluation web site was provided to assist judges in accessing students’ web
sites and recording their scores. All 41 web sites were evaluated by each of
the judges who’s scores were averaged for each student. All three judges’
scores were then averaged to produce a single composite judge’s score for each
student. This composite judge’s score for each student was compared with the
student’s score to determine any variance in perception of the 6 levels of graphics
in the student’s web page.
Numeric
evaluation scores have the potential of ranging from a low of 1 (corresponding
to the lowest possible level of graphic usage) to a high of 6. Variance scores
have the potential of ranging from a low of zero (no variance, exactly matching
judge’s scores) to a high of 6, indicating widest possible variance between
student’s and judge’s perceptions.
Results
Students’
perceptions varied widely as averaged scores ranged from a low of 2.3 to a high
of 5.1 with an overall group average of 3.8 for all 41 participants. Figure 1
shows the distribution of students’ self-perception scores by level. As shown,
there were no scores below the 2.0-2.4 grouping and no scores above the 5.0-5.4
grouping. The majority of students (11) viewed their graphics usage in the
4.0-4.4 range. While 4 students believed they used graphics to represent at
least simple concepts (level 5), 5 students recognized that they had not
exceeded the design or layout usage at level 2.
(See Figure
1)
The judges’ scores (Figure 2) placed
students more centrally located with a greater number of students at level 3
(28) considered randomly or generally decorative. Judges recognized nothing at
the representational levels of 5 or 6 and judged 8 students’ usage as design
and layout at level 2.
(See Figure 2)
On a
student-by-student basis, Figure 3 shows that judge’s scores tended to match
closely with student’s self-perceptions. Interestingly, the highest variance
was a mere 1.9 out of a possible 6.0. And, 2 students’ perceptions matched the
judges exactly.
(See Figure 3)
On an
overall basis, judges’ scores varied from students by only 0.5 indicating a
very close match for the whole group. Generally,
students’ scores were closely aligned with the judges’ independent scoring.
Discussion
Virtually all of the preservice teachers employed
graphics in their web pages in a variety of ways. Interestingly, while it was
anticipated that students might view their graphics usage as very high, judging
themselves yielded an overall score of only 3.8 suggesting that they may have
been more moderate in their self-perception. A large number of students (16) scoring
themselves with a level 4 suggests that they perceive a thematic role in their
graphics usage. The overall average indicates that they perceive their graphics
as at least generally decorative.
Although
4 teachers believed they were using graphics at the representational level, the
judges, as averaged together, indicated otherwise scoring no graphics at this
level. This was the most striking variation between the judges and the
teachers. Overall, the teachers and judges were in close agreement in judging
the graphics. The judges’ overall score was 3.3, only 0.5 below the students’
perceptions, indicating a close agreement with the students’ perceptions.
Looking
at judges’ scores on a teacher-by-teacher basis, the widest disparity between
judges and teachers still only amounted to no more than 1.9 and the judges
twice matched teachers’ perceptions exactly. While it was originally thought
that there would be a much larger difference between teachers’ self-perception
compared to the judgment of more experienced web designers, instructors and
artists, this data suggests otherwise.
So, why
do students utilize graphics at the middle and lower levels, based on the
model? It was originally thought that either students do not understand the
nature of communication with graphics or perhaps they had an inflated
self-perception of their own products. These results suggest that their
self-perception is moderate and perhaps realistic. At least it is reasonable to
suggest that their self-perception is as reliable as judgments by more
experienced designers.
It may
still be the case that instruction specifically targeting the nature of
graphics communication, relative to the model or not, could elevate the usage
of graphics in teachers’ web pages. While it was originally thought that
students may not realize how their graphics usage corresponds to higher levels
of communication, it may still be the case that students do not know how or are
not able to integrate graphics better, given their experience and computing
skills.
Nevertheless,
in spite of less experience and a relative lack of skill in computing, the
close match between these teachers and the judges’ evaluations may be due to
the over saturation of graphic imagery in society as a whole. That is, there is
no population in our modern television society that could serve as a reasonable
control group with zero exposure to graphic imagery. Both teachers and judges
alike watch the same television commercials, see the same billboards along the
highway, and attend the same movies as everyone else in our society.
In order
to explore this further, it is suggested that this study might be replicated by
first instructing students on the nature of graphics communication using this
6-level model. Specifically, the higher levels of how graphic imagery can
represent and communicate ideas and complex concepts independent of text should
perhaps be emphasized. It has been said that a picture is worth a thousand
words. Certainly, the modern advertising world knows this very well as our
attention span grows ever shorter and our usage of graphic imagery becomes an
increasing part of our communication system.
Table 1.
6
levels of graphic use representing higher forms of communication.
Design/Layout |
Level 1. Basic
Shapes |
Level 2. Advanced
Shapes |
Decorative |
Level 3. General/Random |
Level 4. Thematic |
Representational |
Level 5. Simple
Concepts |
Level 6. Relationships/Analogies |
Figure 1.
Students’ average scores* of self-perception on
level of graphic use.

* Overall “group” average = 3.8
Figure 2.
Judges’ average scores* of students’ level of
graphic use.

* Overall average = 3.3
Figure 3.
Differences* between judges’ and students’ scores of
level of graphic use.

* Overall average variance = 0.5
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